New Series is Launched, Minecraft!
by mryabten on Nov.25, 2011, under Uncategorized
Saeros and MrYabten decide to adventure into the world of Minecraft now that it’s fully released as version 1.0! Take a look at our first video. Our first quest is to create a fireplace, which will require us to visit the nether in order to get a block of netherrack.
In this video we take our first steps into the world and build our beautiful house!
Champions Online Review
by Saeros on Nov.14, 2011, under F2P Game Time, Review
Gameplay Video: Taste the Rainbow!
SUMMARY
Champions Online is developed by Cryptic Studios, the same who created City of Heroes, and City of Villains. Cryptic sold City of Heroes/Villains and bought the Champions licences which is based on the Heroes system rule set. Champions Online is a Free 2 Play with a cash-shop. The cash shop serves as a place where you can purchase new costumes, secret lairs (think of other MMO houses.) and adventure packs. Also, some classes are limited to paying subscriptions. Cryptic is currently rotating the premium classes every week allowing players to try out the premium classes.
GAMEPLAY
Character creation in Champions online is literally insane. The amount of options that you have is quite overwhelming. You can easily spend an hour or more just creating the appearance of your character. This is important though, since there is no armor, or weapons to acquire. If you watch our gameplay video, there is a great example of just how crazy you can get with your character.
As you play through you will recieve items that will boost your stats making him/her more powerful. This game was developed to also be launched on the Xbox 360, which was canceled but some of those design decisions still effect the game. Due to the game going to be cross platform there are less skills for your characters to learn, making for a faster paced game and less grinding.
Questing in Champions online is your standard MMO fair. NPC’s are scattered around the world standing in thier predetermined locations patiently waiting for you to come by and ask what is bothering them. At which point, you will be rewarded with the standard wall of text, a summary of your reward and an accept button. Then its off to find a confused person (person with a question mark) to finish your quest, or follow your radar to the location to kill/gather something then return.
One very unique and quite cool feature of Champions Online is that at level 25 you get to create your own personal Arch Nemesis who will then send out his minions which will give you missions and quests till you find the hideout of your nemesis and finally meet face to face.
Character Creation Video:
CONCLUSION
Saeros: Where to start…After just recently playing DC Universe Online it was hard to come over to Champions Online. Champions online is an older game, and it definitely feels like it. In fact, I think it feels like an indy game. I think it is only fair to compare it to DC Universe since they are both occupying the superhero MMO space, and thus competing. Champions online ran, and looked pretty bad on my system, where DC Universe ran liquid smooth and flying over the city is quite breathtaking. It was very hard for me to be immersed in this world of cartoon heros, since I was bombarded with a wall of text that I had no interest in read as apposed to the fully voiced over DC Online. To me, Champions Online just doesn’t cut it. All in all, it is not a bad game, I just feel that there is one that fits the superhero tights much better
DC Universe Online
by Saeros on Nov.07, 2011, under F2P Game Time, Review
Game Play Video: In a world of Heroes, there is one special man..Mr Hawaiian Shirt Man!
SUMMARY
DC Universe Online is developed by Sony Online Entertainment and was released as a standard pay-to-play MMORPG back in January of 2011. With not even 1 year since launch SOE decided to release DC Universe as a free to play. As of November 1, 2011 DC Universe Online now incorperats a cash shop and 3 levels of subscription, which are Free, Premium ( at least $5 spent on the game) and Legendary which is a standard subscription.
GAME PLAY
The game play in DC Universe is quite unique. From the beginning you can tell it is going to be something different. The story of DC Universe takes place in a sort of alternate universe where heroes and villains have one common enemy. There are 2 server clusters, one designated PVE and the other PVP. The PVP server can be brutal at times, for it is an open PVP world with hero’s and villains in constant battle.
The character creation in DC Universe is quite extensive, giving you many options on your looks, and your powers. The looks of your character can range anywhere from normal human, to cyborg, zombie, and even animals. Creating a costume for your masked alternate self is a lot of fun. There are many options to make sure that your character is unique and interesting. One very nice feature that I noticed, is that every piece of gear that you pick up on your journey will default to your chosen color scheme. You may also click to not show that piece if you like your default created look better. One important feature that I think is important to mention here, is that during character creation you are asked who your mentor is. Your choice will determine whether you start in Gotham, or Metropolis. If you are playing with friends, make sure that you plan ahead of time or you may find yourselves in completely different cities. We spent a lot of time trying to find each other but to no avail so we ended up re rolling.
The tutorial is fun, and does a good job of introducing you to DC Universe’s unique combat system. The controls are very fluent, and very action oriented. DC Universe plays like a mix of Vindictus, and Dragon’s Nest. Your melee attacks are primarly done with a left click, where your ranged attacks are by right clicking. Your hotbar contains powerful attacks that you unlock as you progress in your chosen field of special abilities. As you level, you are given one point to spend in your abilities, granting you new attacks or buffs.
Questing in DC Universe is done quite well. You are given a quest either by talking to an individual, or sometimes by radio comunication. All of these quests are complete with voice overs, which adds a very nice touch and great immersion into the game. One thing that DC Universe does different, and I think very well, is upon completion of your quest, you only need to go to your quest log and click complete. There is no running back to the quest giver. By doing this, the quest system is streamlined and gives you a sence of constantly moving forward instead of being stuck at one quest hub.
The Cash-Shop does not appear to be anything greatly annoying. It mainly is convience items, such as repair bots to repair your gear, or cosmetic items. The Free account is limited on a few things, such as inventory space, bank space, amount of cash you can cary, and how many characters that you can create. With a purchase of $5 of more from the shop, it will bump your free account to a premium account greatly increasing all of those limitations.
DC Universe is a true MMO, this is not a dungeon crawler, or highly instanced game. You end up seeing a lot, and I do mean A LOT of super hero’s/villains around. Infact, so many that it really makes you feel not special at all, for you are just one of many with special powers and greatly outnumber those without (NPC’s) The best way to describe this feeling, is the old Monty Python skit, The Bicycle Repair Man.
CONCLUSION
Saeros: I really enjoyed my time in this game. Despite seeing literally hundreds of other “superfriends” running around, this world has a great and massive feel. I chose flying as one of my powers, and it was amazing! Just having the ability to fly over the skyscrapers, and through the city is fun enough! I played a few different characters, with some different skills and they were all fun and played slightly different. I would recommend this game to anyone who wants an action based fighting system, who loves the DC Universe, or comic book heroes in general. This game has a great feel to it, smooth animations and controls, top notch voice over and script writing. It is an all around top notch fun to play game.
Humble Bundle: Voxatron
by mryabten on Nov.02, 2011, under Review
Summary
I always love the humble bundle. It’s cheap fun for people like me who don’t have money to spend on fancy games. This time around it is no different. This time around the bundle included Voxatron, Blocks that Matter, and The Binding of Issac. In almost every bundle there is one or two games that I really don’t enjoy, but that is the purpose of the bundle – to introduce buyers to games they wouldn’t try otherwise, and to give to charity / indie devs.
The Games
Voxatron: I’m going to start with Voxatron because I just got done playing it AGAIN. Why is the word “again” in caps? Because I keep going back to it and I’m having trouble stopping! It’s that good. Now I will admit that it’s not for all people; many probably won’t like it. It is very retro…but at the same time it is genius! Basically you can sum it up as a “dual stick” game with a blocky and retro feel. You play as a robot that can shoot lasers (it’s called a pea gun, but they look like lasers) and you just run around shooting things and going through the world. It took me a while to find my favorite control scheme, but I eventually settled on WASD for movement, SPACE for jump, and NUMPAD for shooting. This game reminds me of “Little Big Planet” in many ways because it leans strongly towards level creation.
The only negative thing I have to say about the game is it’s not long enough. There is a level creator, and I did look at some custom levels which are easily downloadable right through the game (Awesome!) but it’s a new game so there wasn’t anything super fantastic yet.
Blocks that Matter: I had seen a video of this game before, and it didn’t look too bad. It is a side scroller with a unique twist! When you come across a spot that you cant get past you can enter a building mode. You can only build things out of blocks that you have collected, and some blocks have special properties, like sand will fall after it is placed (much like Minecraft). Once you are in build mode you can only build Tetris shapes. The two characters in the game that you talk to (mostly for tutorial reasons) are the creator of Minecraft (Markus) and the creator of Tetris (Alexey). They are in some sort of trouble, and they are calling for you (their game) to help them. It is a fun game, but I haven’t found it as addicting as Vox. It also features downloadable levels and level creation.
The Binding of Issac: I don’t have a whole lot to say about this game. It reminds me of a game you would play on a “Free Flash Games” website. It is a dual stick style shooter, but it feels like it was only created for the soul purpose of shocking the player with disgusting enemies and props. It doesn’t seem to support diagonal angles for shooting which is a big problem in a dual stick game as well. The graphics are really clean, so you can see the blood seeping out of the babies eyes while they run at you, and piles of poo in the corners of the rooms….great. I wasn’t able to record any of it because none of my recording software programs would pick it up for some reason – sorry.
Conclusion
Get the bundle even if it’s only for Voxatron. It goes towards charity and it’s only around $4 usually (you pay whatever you want, but if you want all the games you have to pay more than the average). It’s worth it, and it will keep you occupied for several hours. That is good – cheap – fun!
Links:
Rusty Hearts
by Saeros on Nov.01, 2011, under F2P Game Time, Review
GAME PLAY VIDEO: Lost and Confused….is this how you punch?
SUMMARY
Rusty Hearts is a Free to Play MMO developed by Stairway games, published by WindySoft and hosted by Perfect World in both America and Europe. It is 3d arcade style dungeon crawler, done in an anime graphical style.
GAME PLAY
Rusty Hearts gameplay is unique for an MMO. At its heart, it is basicly an old school arcade 3d fighter with a few twists. It reminded me of playing games such as, Double Dragon, Battle Toads, or TNMT on the old NES and SNES. Where it differs is in the controls. You are not limited to the standard kick, punch, jump combos of those old games, but are also given class based special skills. Rusty Hearts screams for a gamepad. It is quite complicated to properly use the keyboard to pull off combo’s and use your skills.
The tutorial is very brief, and is not much more then a cut scene with very basic instruction on the fighting dynamics. You have your standard block, attack, grab, and jump controls which are Z, X, C, and Space bar. Movement is done with your arrow keys. Your character’s special attack skills are on a hot bar with hot keys. This is where a controler is almost a must for this game, the control scheme is just to complicated for a keyboard.
Questing is pretty typical fair. You talk to a few NPC’s which will give you some reason to go into the dungeon instance. This is where the game started showing some flaws. The cut scences for the quests were not timed right. The NPC would be saying somthing in the corner chat window, that would be either a sentence ahead, or behind the audio voice over. There were times when it just plain skipped whole sections leaving you wondering what happened in the story. This happened to me twice on the ending of the Tutorial. The quests are very limited also, you will find yourself with 1 quest to enter the dungeon, only to complete it and receive a 2nd quest to enter the same dungeon. After running the dungeon 2-3 times in a row, to finnish 1 quest at a time, it becomes quite the tedious.
It is really hard to call this game an MMO. Right from the start, you are limited to the house you are in until you talk to the NPC, and are greeted with some little buggy cut scene. Then you are allowed to leave the house, but if you atempt to leave the little square by walking down the open road toward other players, a guard will stop you not allowing you to go through. It is very scripted, and quite forced leaving you feeling lost, confused and unsatisifed as you will see in our gameplay video.
CONCLUSION
Saeros: I was really looking forward to trying this game out. The Anime styling, and combat gave this game a unique look and feel, but the constant grind from the beginning, the buggy cut scenes, and clumsy keyboard controls made playing Rusty Hearts more of a chore then an enjoyable experience. I think at the core it is a good game, but is to easy and simplistic. Apparently after you reach the 10th level it is supposedly where the game really starts to take off, but with all the flaws I found myself getting to annoyed to even make it to level 5. Our game play experience was not to best, and I felt that I hadn’t given it a fair chance. So I returned to it, went through the tutorial and quit again shortly after because of the mindless grind fest and story killing cut scene bugs. I personally would not recommend this game to anyone, but if you still feel the need to try it out, I would highly recommend the use of a game pad.
LINKS
Review: Orcs Must Die!
by mryabten on Oct.31, 2011, under Demo Time, Review
Summary
The game “Orcs Must Die!” was developed by Robot Entertainment and is available on Steam. It puts players against hoards and hoards of enemy orcs in a tower defense / RPG / FPS style hack-n-slash. The main objective of the game is to keep orcs from getting to your orb. If a certain number of orcs make it to the orb then you loose.
Check out our gameplay video!
Gameplay
The gameplay of Orcs Must Die is very smooth and easy to learn; however, very entertaining! There is only one character to select, and he is capable of both magic and melee style fighting. The placing of defenses can be done at the beginning of each wave or during the fight at no extra cost. In the demo you are given the first set of defenses which are: spike traps, tar pits, arrow walls, and boom barrels. The hero can choose from three weapons: Crossbow, Sword, and Wind Belt. The traps are very powerful indeed, but your assistance is required because there are so many orcs some will make it through eventually. Many of the traps can only fire once and then need time to reset – letting a few orcs through.
Conclusion
I really enjoyed playing the game, and I would advise everyone to download the demo and try it out. Getting through the demo only took me 30 minutes (3 levels) but it gave me a good taste of the game, and made me want more!
Links
Rusty Hearts
by mryabten on Oct.28, 2011, under F2P Game Time
Check out our latest video, “F2P Game Time: Rusty Hearts part 1″. A review will be coming soon, so keep checking back!
Vindictus Review
by Saeros on Oct.26, 2011, under F2P Game Time, Review
SUMMARY
Vindictus is a free to play hack and slash MMO developed by the Korean company DevCAT which is actually an internal studio of the game’s publisher Nexon. Vindictus takes place in the same “world” as DevCAT’s other game, Mabinogi, but is actual a prequel taking place hundreds of years prior to the events of Mabinogi. Vindictus is made using the Valve Source engine which allows for the players to interact with the environment and it takes advantage of Source’s great physics abilities to create destructible enviroments, and environmental weapons and traps.
Check out our gameplay video!
GAMEPLAY
The Character creation in Vindictus is rather limited. There are currently 4 classes released, with a 5th and final one not yet announced. When choosing what to play in Vindictus, you select a character each with their own fighting styles. Since you are choosing a character, and not really creating one, the character/classes are gender locked. You may change some details of the characters appearence but are very limited to only a few hairstyles, generic pre-built face options, eye and hair color. This makes a lot of the characters look the same with your only real options for being unique is to purchase clothing, and extra feature items in the cash shop.
Fiona is a female character wielding both sword and shield. She is considered a defensive fighter and fits the traditional roll of “Tank” in this MMO.
Evie is a female magician. She is considered the “support” class in Vindictus. She can wield a staff, which she uses for her support spells, and some burst damage. She also can wield a Battle Scythe to fill more of the DPS roll.
Lann is a male fighter who duel wields blades, or spears. He fills the roll of the high DPS character in Vindictus. Relying on speed and maneuverability.
Karok is a male fighter who wields a giant pillar. He is a slow, but a heavy damage character. He is able to grapple many of the enemies that the other characters can not, including the bosses tying them up for a time allowing his team mates to attack uninterrupted.
The 5th Character is unreleased. You can see his outline during the character selection screen. He appears to be an archer.
Video of each Character’s creation screen and options
The game starts with a cut scene, and some story element about the towns guardian who has gone rogue. Vindictus does a very good job teaching you how to play your character. The combat is quick, and brutal and a ton of fun! Early on you are limited to basic attacks, combos, and grabs. As you progress you will learn more skills which will require certain button combinations to pull off, creating a very fun to play fighting game. It is always satisfying to grab your enemy and slam them into the wall, or pick them up and throw them at back at their friends!
Questing in Vindictus is where the game gets tedious. Despite all of its flash, beautiful graphics, physics and realistic looking world, Vindictus in a nutshell is a dungeon crawler. The NPC’s that you meet on your way are very chatty. You will find yourself reading through a lot of text, or skipping through a lot of it if story line is not your thing. The story in Vindictus isn’t bad, but it isn’t anything epic either. The NPC’s are fairly interesting, and have a very good real world feel to them.
The major downside to Vindictus is that you will find yourself entering in the same dungeon many times to complete new quests that you receive. In fact before you can progress into another dungeon you must gain enough points in the previous one. Points are gained by challenges that you opt to take such as, defeat with less then 2 players, or finish in less then 5 minutes. The challenges do add a little spice to the repeat, but even so, after you go through 5+ times it does get old.
The fighting is a blast though! That is where this game truely shines. Your Character gains ability points to spend leveling up their current skills, or as they gain character levels they will unlock new skills and abilities. These ability points are earned through running the dungeons, but will also slowly generate while you are offline.
Crafting in Vindictus is done by proxy. You do not actually craft anything, but rather bring items to NPC’s so that they can craft the items for you. Very much the same system that is used in Guild Wars. This again, is another reason why you may find yourself running a dungeon many times even after you gained every available point in the dungeon. Sometimes if you want a specific item crafted, you will have to farm lower level dungeons for drops. Vindictus does have a mailing system, and an Auction House where you can find some of the components you need to make that new piece of equipment you want, or you can purchase weapons, armor, health potions, ect.
Vindictus goes with the standard F2P model. Offering the game as a free download, and totally free to play with a cash shop. The cash shop in Vindictus is done well, it contains only cosmetic and convenience items so you do not have to worry about spending money to progress, or purchasing future content. Vindictus can be fully enjoyed as a total f2p.
CONCLUSION
Saeros: I really do enjoy this game, but I find myself having a hard time spending a lot of time on it. The repetitive nature of dungeon crawlers end up getting the best of me. Despite the absolutely awesome fighting game play, thrilling and challenging boss fights I find that after I have beat the same group of goblins over 10 times I tend to get a little bored with it. I do keep coming back to it though because of the fast paced, brutal fighting is just plain fun. I would recommend this game for action gamers who don’t mind the repetitive nature of dungeon crawler style games.
Yabten: Along the same line as Saeros – I really enjoy the game mostly because the combat is fun. Although I also have some trouble with the repetitive nature of the dungeons. I also found that the dungeons do reuse layout sections over and over. So-far the decoration of the dungeons has been the same as well, but I know that changes later. I want to add that I LOVE how they have provided hundreds of “channels” in the game, so you and your party can usually pick a random number and find an instance (channel) that has very few other people in it. If you don’t do that then you will find many people huddled around the bulletin boards because all quests (dungeons) in an area start from the same bulletin board. I will go back to the game – only because I want to do more of the boss fights – the rest of the game is too repetitive for me.
Demo Time: Dungeon Defenders – Quick Review
by mryabten on Oct.25, 2011, under Demo Time, Review
Summary
Dungeon Defenders is a tower defense game, developed by Trendy Entertainment, with a touch of RPG style hack-n-slash. The game was released on October 19, 2011 via Steam. Character creation consists of picking from one of four characters and then upgrading their equipment by playing the game and collecting items. The four characters are as follows: Apprentice, Huntress, Monk, and Squire. Each character has different attacks and also different buildings to build. Apprentice is a caster, Huntress is an archer, Monk is martial arts and healer, and Squire is a knight.
Check out our latest Demo Time video!
Gameplay
The gameplay aspect of Dungeon Defenders is two phase: build, and defend. The build phase is when you can set down towers and other objects to try and fend off the minions and the defend phase is when you do most of your hack-n-slashing. It is possible to build during the defend stage, but it takes longer. However, it is almost absolutely necessary to build during the defend stage as well because your mana is used when building, but you can’t get very much mana during build phase. Most of your mana is gathered when killing minions and finding treasure. Each game consists of several waves; just like most tower defense games.
Character Customization
Each character has a set path for their skills. This is true for both building and just your standard skill. When you level up you are alloted points which you can spend on basic attributes of either your character or the buildings your character builds. You can also pick up items during the game and customize your gear. I played as the squire mostly, and I only was able to tell a difference in the sword when I changed it – other equipment would increase my stats, but they do not change the look of your character.
Conclusion
Dungeon Defenders is a nice game. It’s fun to play, has nice graphics, and is polished. I can see myself playing a good amount of it especially when I don’t feel like playing anything else, or I just want a quick round of action. It’s a good game! If you like action RPG’s or tower defense games then check out the demo on steam!
Links:
Fallen Earth Review
by Saeros on Oct.21, 2011, under F2P Game Time, Review
Summary
Fallen Earth is a Post Apocalyptic MMO developed by Reloaded Productions. It takes place in the about 1000 square Kilometers of the Grand Canyon area. It is a hybrid FPS/RPG. The game was launched in September of 2009 as a Pay to Play game. In June of 2011 Gamer’s First bought the rights to the game and announced that they would be launching it as a Free to Play. Fallen Earth became Free to Play as of October 13th 2011.
Gameplay
The character creation in Fallen Earth is quite extensive. There are not any sliders, or very many options for your face and body shape. Where the options do come in though is in the hairstyles, facial hair, face paint and tattoos on the face and body which makes for some really crazy off the wall combinations that you can see in this video.
Character Creation Video
After you create your character you are given a cut scene. After the cutscene you awaken standing in a pod and this is where the tutorial starts. The pacing of the Tutorial is one of the flaws that I feel this game has. The Tutorial has text boxes that pop up on the left hand side telling you how to perform certain functions, except those boxes are minimized and I didn’t notice at first that they were even there, which left me hitting buttons trying to figure out how to defend myself against my first assailant.
Once you figure out the basics, it plays very much like a standard FPS, albeit a clunky old feeling one. You can cycle between first and third person perspectives with your mouse wheel, and I must say I was impressed by the weapon rendering in first person. I was able to recognize the makeshift firearm you pick up as an old WGP Autococker ( thats right, old paintball player here ) which is of course was modified to become a deadly weapon. I felt that this was a nice, and surprising little touch giving the game a recognizable, realistic feel.
Throughout the Tutorial it is all voice acting, giving it a really good vibrant feel. Do not get used to it though, for after the tutorial a majority of it goes away and the voice acting is left to the standard introductions when you talk to the NPC’s.
Questing is fairly standard here. It is the common fetch and kill quests, but they have a nicer feel to them then most because the quest writing is done very well. You actually feel there is some what of a purpose for what you are doing rather then just running out to kill some bandits for sport. Fallen Earth has what now seems to be pretty much the industry standard now for quest tracking. It puts a small arrow on your radar pointing you in the direction you need to travel, and a small X on your quest location. It isn’t like some games I have played where you turn off your mind and run from point A to point B and back to A again. You do need to at least read a bit of the quest to figure out what you need to do. (Just ask Yabten about reading quests:P )
There are no set class types in Fallen Earth. It is a skill based game where you earn Ability Points along side your level to spend on your skills. Your Ability Points can be spent on your combat skills, trade skills, and mutation based skills. There is a way to reset your skills if you decide to change your path, or accidentally put them in the wrong location, but you have to buy this from the in game cash shop.
The combat in Fallen Earth is what sets it apart from other MMORPGs. This is a FPS, you must aim and fire your weapon or manually swing your ax or pipe. This is where the UI gets a little clunky. You can alternate between FPS mode, and mouse mode by hitting Tab. In mouse mode you can click your menus, use your inventory, loot your victims and click on your skills. Having to switch back and forth between these two modes was a little frustrating. Especially became challenging when you receive your first mount. Early on in the game you receive a horse making travel much easier. Controlling the horse, and yourself is a bit challenging since the controls change completely depending on whether you are in mouse mode, or FPS mode. You can actually fire your weapons from horseback, which is very entertaining but again the controls feel clunky.
This game is very heavily reliant on crafting. True to the nature of a world destroyed by nuclear war and with only 1% of the world population left alive it does leave things rather scarce or expensive. So the best way to aquire items in Fallen Earth is to craft them yourself. This is not something that I spent much time in, for crafting in MMO’s is never anything I am much intrested in myself ( I like to smash things not make them ). One major perk ( for us noncrafters ) is that crafting can be done offline and does not require a minigame, or much attention. You basicly select your item recipe, and if you have the componants you click it and forget it. You can queue up to 20 items to craft so you can be all set before you log off for the night.
Fallen earth has varying subscription models each giving you advantages. You can play the game for free, giving you acess to the total world, and quests. You will be limited though to 1 character, also, the crafting time you are aloud is limited, and your experience, and Ability Point gain will be limited to 80%. If you choose to subscribe to first tier, it will unlock the game in “normal” state. The 2 tiers above will give you bonus’ to your experience gain, and Ability Points. The actual cash shop does not seem to break this game, it is mostly cosmetic, or boost items, such as larger bank slots, extra pet slots, or extra character slots.
Here is some videos of our game play through the Tutorial and beyond
Conclusion
Saeros: Fallen Earth is a decent game. Albeit a bit clunky and old feeling which is disappointing for a game that launched only 2 years ago and was attempting to break new ground in the MMO industry. I was not a fan of how reliant the game is on the crafting system, but that is just me. Some may find this exactly what they are looking for, a vibrant player controlled complex crafting based economy. I found the combat to be fun, if a bit frustrating at times because of the control scheme, and the fact that the spawn times are cranked up so high you find yourself in much bigger fights then you want to be in. This game is basically Fallout 3 online, and I would recommend it for anyone who is a Fallout Fan or just looking for something a bit different, with a good realistic world feel to it
Yabten: Fallen Earth is a unique game. It has it’s moments, and I have nothing against it. If it had come out several years ago I would have been all over it. I really like the way they made it an FPS and not an MMORPG with guns. You actually do have to aim and pull the trigger! Even though I am a big fan of playing old games, as you can see with my “Remember” series, for some reason the outdated graphics and difficult controls really turned me off to it. That is my opinion, and I still say that it’s a good game, but it’s just not for me.